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Post by Spectrum on Apr 30, 2009 23:24:35 GMT -5
ResultsPositionsZone F (15 players, 6 enemies): Arasaki (Myrmidon) B:L (Knight) DamnedLibrarian (Monk) DasUberEdward (Thief) Garick (Wyvern Rider) GrimmyTOA (Cleric) KrataLightblade (Shaman) LightRider (Knight) MacGuffin (Fighter) Matatat (Mercenary) Mr. Defecation (Archer) Quoth (Troubadour) Romantic Undead (Knight) Spectrum (Myrmidon) WilDPanthA05 (Cavalier) Mercenary (06) Mercenary (10) Mercenary (11) Mercenary (12) Mercenary (13) Soldier (08)
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Post by lightrider on Apr 30, 2009 23:58:58 GMT -5
From last thread: I don't understand. Are you saying I was supposed to guard chen?
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Post by lightrider on May 1, 2009 1:26:22 GMT -5
Killed merc 14!
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Post by garick on May 1, 2009 2:28:51 GMT -5
Damn you DasUber, you stole my kill xp! I'd actually be mad at Chen since I told him I could handle the shaman by myself, but he is already dead so =/
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Post by wildpantha05 on May 1, 2009 5:49:34 GMT -5
I'm not going to have much time to post today folks, after work (which I'm out at noon) I'm headin' up to my girlfriend's and her internet access is sketchy at best ... gimmie some orders by noon
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Post by garick on May 1, 2009 9:06:10 GMT -5
Have any of the npcs taken any damage but not killed?
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Post by wildpantha05 on May 1, 2009 11:23:48 GMT -5
Ok, Merc 11 with the beatdown!
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Post by Spectrum on May 1, 2009 15:32:54 GMT -5
Resources available:
1 Axe (1 Fighter) 4 Sword (1 Merc, 2 Myr, 1 Thief) 4 Lance (3 Knight, 1 WR) 1 Sword/Lance (1 Cav) 1 Bow (1 Arch)
1 Light (Monk) 1 Dark (Shaman)
2 Heal (1 Cleric, 1 Troub)
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Post by Spectrum on May 1, 2009 15:40:08 GMT -5
Current targeting (WIP):
Mercs have DEF4 and SPD4, thus they take expected (or more) damage, but will not be doubled.
Mercenary (06) - DL (6), Krata (10) Mercenary (10) (wounded ~6dmg) - Garick (6), B:L (6) Mercenary (11) - Wildpantha (w/ Lance) (5), Mr. D (3), Matatat (4), Arasaki (3) Mercenary (12) - Mercenary (13) (wounded by DA and Sabs... ~5+10dmg) DUE (2) Soldier (08) - Lightrider (6), MacGuffin (9?)
Resources left: 1 Sword (1 Myr) - Reserve for later 1 Lance (1 Knight) - Guard?
2 Heal (1 Cleric, 1 Troub)
Bolded is confirmed.
I expect Merc 06, Merc 10, and Merc 13 to definitely die. Merc 11 and Soldier 8 should die, but might not.
Heavily recommend the following players move to A after their action: DamnedLibrarian, Krata, Mr. D, Matatat, Arasaki, DUE, Macguffin
PLEASE POST IF YOU HIT ONE OF THE REMAINING NPCS WITH RANDOM DAMAGE LAST NIGHT. Thank you!
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Post by lightrider on May 1, 2009 16:52:51 GMT -5
On the soldier.
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Post by garick on May 1, 2009 19:21:10 GMT -5
If merc 10 is wounded, i should be able to take him out.
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Post by Spectrum on May 1, 2009 19:56:45 GMT -5
In the process of editing my earlier post (will constantly be updated) with tonight's targeting.
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Post by Spectrum on May 1, 2009 20:09:24 GMT -5
Garick, go ahead and attack Merc 10.
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Post by garick on May 1, 2009 20:47:23 GMT -5
Side note, anyone have an extra lance? or i will have to resupply after this attack
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Post by garick on May 1, 2009 21:23:31 GMT -5
Unless the merc's leveled, they should have speed 3?
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