Post by chen on Apr 27, 2009 10:37:25 GMT -5
Okay, here are the numbers for F. Battle strategy will follow.
I requested people's stats in the phalla thread to make it easier for us involved. If not, we have to assume the worst. We'll see how it goes.
(All numbers assume baddies have the best possible defense and goodies have the worst possible atack excluding triangle advantages.)
First the basics:
Fighters' (2) relevant numbers are 20 HP, 3 SPD, 5 DEF, 1 RES. Weapon: Axe (6 Mt, 80 Acc)
Soldiers' (2) relevant numbers are 18 HP, 5 SPD, 4 DEF, 2 RES Weapon: Lance (5 Mt, 85 Acc)
Mercenaries' (6) relevant numbers are 18 HP, 4 SPD, 5 DEF, 1 RES. Weapon: Sword (4 Mt, 90 Acc)
We have:
Sword users (3): 2 Myrmidons (abotkin, Kay), 1 Thief (DasUberEdward)
Lance users (3): 3 Wyvern Riders (Andrew Ryan, Garick, Maximus)
Sword/Lance users (3): 3 Cavaliers (Look Out it's Sabs!, Toxic Toys, WilDPanthA05)
Axe users (1): 1 Fighter (Fiaryn)
Neutral physical units (2): 1 Archer (jackisreal), 1 Nomad (Dunadan019)
Neutral magical units (3): 1 Mage (Chen), 2 Shamans (DevoutlyApathetic, Sepah)
Non-combatants (3): 2 Troubadours (Quoth, Rend), 1 Cleric (Ultros64)
Myrmidons: 3 STR, 5 SKL, 5 SPD Weapon: Sword (4 Mt, 90 Acc)
Thieves: 2 STR, 5 SKL, 5 SPD Weapon: Sword (4 Mt, 90 Acc)
Wyvern Riders: 4 STR, 3 SKL, 4 SPD Weapon: Lance (5 Mt, 85 Acc)
Cavaliers: 3 STR, 3 SKL, 4 SPD Weapon: Lance (5 Mt, 85 Acc), Sword (4 Mt, 90 Acc)
Fighters: 5 STR, 2 SKL, 2 SPD Weapon: Axe (6 Mt, 80 Acc)
Archers: 3 STR, 5 SKL, 4 SPD Weapon: Bow (4 Mt, 85 Acc)
Nomads: 3 STR, 4 SKL, 4 SPD Weapon: Bow (4 Mt, 85 Acc)
Mages: 3 MAG, 4 SKL, 3 SPD Weapon: Fire (4 Mt, 85 Acc)
Shamans: 4 MAG, 3 SKL, 2 SPD Weapon: Flux (5 Mt, 80 Acc)
If we go by sword > axe > lance > sword:
Myrmidons vs Fighters: 3+4+1-5=3 damage (SPD ≥ 3 y/n) y=6
Hit%: 90+5*5+15-5*3=115 (will always hit)
Thieves vs Fighters: 2+4+1-5=2 damage (SPD ≥ 3 y/n) y=4
Hit%: 90+5*5+15-5*3=115 (will always hit)
Wyvern Riders vs Mercenaries: 4+5+1-5=5 damage
Hit%: 85+5*3+15-5*4=95 (5% chance of missing)
Cavaliers vs Fighters: 3+4+1-5=3 damage (SPD ≥ 3 y/n) y=6
Hit%: 90+5*3+15-5*3=105 (will always hit)
Cavaliers vs Mercenaries: 3+5+1-5=4 damage
Hit%: 85+5*3+15-5*4= 95 (5% chance of missing)
Fighters vs Soldiers: 5+6+1-4=8 damage
Hit%: 80+5*2+15-5*5= 80 (20% chance of missing)
For neutral units:
Archers: 3+4-5=2 damage (3 if vs. soldier)
Hit% vs. Fighter: 85+5*5-5*3=95 (5% chance of missing)
Hit% vs. Soldier: 85+5*5-5*5=85 (15% chance of missing)
Hit% vs. Mercenary: 85+5*5-5*4=90 (10% chance of missing)
Nomads: 3+4-5=2 damage (3 if vs. soldier)
Hit% vs. Fighter: 85+5*4-5*3=90 (10% chance of missing)
Hit% vs. Soldier: 85+5*4-5*5=80 (20% chance of missing)
Hit% vs. Mercenary: 85+5*4-5*4=85 (15% chance of missing)
Mages: 3+4-1=6 damage (5 if vs. soldier)
Hit% vs. Fighter: 85+5*4-5*3=90 (10% chance of missing)
Hit% vs. Soldier: 85+5*4-5*5=80 (20% chance of missing)
Hit% vs. Mercenary: 85+5*4-5*4=85 (15% chance of missing)
Shamans: 4+5-1=8 damage (7 if vs. soldier)
Hit% vs. Fighter: 80+5*3-5*3=80 (20% chance of missing)
Hit% vs. Soldier: 80+5*3-5*5=70 (30% chance of missing)
Hit% vs. Mercenary: 80+5*3-5*4=75 (25% chance of missing)
---
Current known stats and equipment:
Kay: Sandal Myrmidon (+STR/SPD)
HP: 14/14
STR: 4 SKL: 5 SPD: 6 DEF: 2 RES: 0
Equipment: Iron Sword, Poison Sword.
Fiaryn: Ludein Fighter(+DEF/SPD)
HP: 18/18
STR: 5 SKL: 2 SPD: 3 DEF: 5 RES: 0
Equipment: Iron Axe, Steel Axe.
JackisReal: Sandal Archer (+STR/SPD)
HP: 14/14
STR: 4 SKL: 5 SPD: 5 DEF: 3 RES: 0
Equipment: ??
Chen: Ravana Mage (+MAG/SPD)
HP: 12/12
MGC: 4 SKL: 4 SPD: 4 DEF: 2 RES: 3
Equipment: Fire, Elfire.
Fatal3RR0R: Dural Shaman (+DEF/RES)
HP: 14/14
MGC: 4 SKL: 3 SPD: 2 DEF: 3 RES: 4
Equipment: ??
WildPanthA05: Teion Cavalier (+STR/DEF)
HP: 16/16
STR: 4 SKL: 3 SPD: 4 DEF: 4 RES: 0
Equipment: ??
I requested people's stats in the phalla thread to make it easier for us involved. If not, we have to assume the worst. We'll see how it goes.
(All numbers assume baddies have the best possible defense and goodies have the worst possible atack excluding triangle advantages.)
First the basics:
Fighters' (2) relevant numbers are 20 HP, 3 SPD, 5 DEF, 1 RES. Weapon: Axe (6 Mt, 80 Acc)
Soldiers' (2) relevant numbers are 18 HP, 5 SPD, 4 DEF, 2 RES Weapon: Lance (5 Mt, 85 Acc)
Mercenaries' (6) relevant numbers are 18 HP, 4 SPD, 5 DEF, 1 RES. Weapon: Sword (4 Mt, 90 Acc)
We have:
Sword users (3): 2 Myrmidons (abotkin, Kay), 1 Thief (DasUberEdward)
Lance users (3): 3 Wyvern Riders (Andrew Ryan, Garick, Maximus)
Sword/Lance users (3): 3 Cavaliers (Look Out it's Sabs!, Toxic Toys, WilDPanthA05)
Axe users (1): 1 Fighter (Fiaryn)
Neutral physical units (2): 1 Archer (jackisreal), 1 Nomad (Dunadan019)
Neutral magical units (3): 1 Mage (Chen), 2 Shamans (DevoutlyApathetic, Sepah)
Non-combatants (3): 2 Troubadours (Quoth, Rend), 1 Cleric (Ultros64)
Myrmidons: 3 STR, 5 SKL, 5 SPD Weapon: Sword (4 Mt, 90 Acc)
Thieves: 2 STR, 5 SKL, 5 SPD Weapon: Sword (4 Mt, 90 Acc)
Wyvern Riders: 4 STR, 3 SKL, 4 SPD Weapon: Lance (5 Mt, 85 Acc)
Cavaliers: 3 STR, 3 SKL, 4 SPD Weapon: Lance (5 Mt, 85 Acc), Sword (4 Mt, 90 Acc)
Fighters: 5 STR, 2 SKL, 2 SPD Weapon: Axe (6 Mt, 80 Acc)
Archers: 3 STR, 5 SKL, 4 SPD Weapon: Bow (4 Mt, 85 Acc)
Nomads: 3 STR, 4 SKL, 4 SPD Weapon: Bow (4 Mt, 85 Acc)
Mages: 3 MAG, 4 SKL, 3 SPD Weapon: Fire (4 Mt, 85 Acc)
Shamans: 4 MAG, 3 SKL, 2 SPD Weapon: Flux (5 Mt, 80 Acc)
If we go by sword > axe > lance > sword:
Myrmidons vs Fighters: 3+4+1-5=3 damage (SPD ≥ 3 y/n) y=6
Hit%: 90+5*5+15-5*3=115 (will always hit)
Thieves vs Fighters: 2+4+1-5=2 damage (SPD ≥ 3 y/n) y=4
Hit%: 90+5*5+15-5*3=115 (will always hit)
Wyvern Riders vs Mercenaries: 4+5+1-5=5 damage
Hit%: 85+5*3+15-5*4=95 (5% chance of missing)
Cavaliers vs Fighters: 3+4+1-5=3 damage (SPD ≥ 3 y/n) y=6
Hit%: 90+5*3+15-5*3=105 (will always hit)
Cavaliers vs Mercenaries: 3+5+1-5=4 damage
Hit%: 85+5*3+15-5*4= 95 (5% chance of missing)
Fighters vs Soldiers: 5+6+1-4=8 damage
Hit%: 80+5*2+15-5*5= 80 (20% chance of missing)
For neutral units:
Archers: 3+4-5=2 damage (3 if vs. soldier)
Hit% vs. Fighter: 85+5*5-5*3=95 (5% chance of missing)
Hit% vs. Soldier: 85+5*5-5*5=85 (15% chance of missing)
Hit% vs. Mercenary: 85+5*5-5*4=90 (10% chance of missing)
Nomads: 3+4-5=2 damage (3 if vs. soldier)
Hit% vs. Fighter: 85+5*4-5*3=90 (10% chance of missing)
Hit% vs. Soldier: 85+5*4-5*5=80 (20% chance of missing)
Hit% vs. Mercenary: 85+5*4-5*4=85 (15% chance of missing)
Mages: 3+4-1=6 damage (5 if vs. soldier)
Hit% vs. Fighter: 85+5*4-5*3=90 (10% chance of missing)
Hit% vs. Soldier: 85+5*4-5*5=80 (20% chance of missing)
Hit% vs. Mercenary: 85+5*4-5*4=85 (15% chance of missing)
Shamans: 4+5-1=8 damage (7 if vs. soldier)
Hit% vs. Fighter: 80+5*3-5*3=80 (20% chance of missing)
Hit% vs. Soldier: 80+5*3-5*5=70 (30% chance of missing)
Hit% vs. Mercenary: 80+5*3-5*4=75 (25% chance of missing)
---
Current known stats and equipment:
Kay: Sandal Myrmidon (+STR/SPD)
HP: 14/14
STR: 4 SKL: 5 SPD: 6 DEF: 2 RES: 0
Equipment: Iron Sword, Poison Sword.
Fiaryn: Ludein Fighter(+DEF/SPD)
HP: 18/18
STR: 5 SKL: 2 SPD: 3 DEF: 5 RES: 0
Equipment: Iron Axe, Steel Axe.
JackisReal: Sandal Archer (+STR/SPD)
HP: 14/14
STR: 4 SKL: 5 SPD: 5 DEF: 3 RES: 0
Equipment: ??
Chen: Ravana Mage (+MAG/SPD)
HP: 12/12
MGC: 4 SKL: 4 SPD: 4 DEF: 2 RES: 3
Equipment: Fire, Elfire.
Fatal3RR0R: Dural Shaman (+DEF/RES)
HP: 14/14
MGC: 4 SKL: 3 SPD: 2 DEF: 3 RES: 4
Equipment: ??
WildPanthA05: Teion Cavalier (+STR/DEF)
HP: 16/16
STR: 4 SKL: 3 SPD: 4 DEF: 4 RES: 0
Equipment: ??