|
Post by chen on Apr 29, 2009 8:02:48 GMT -5
25 Players (6 healers): B:L (Knight) Chen (Mage) DasUberEdward (Thief) DevoutlyApathetic (Shaman) Doxa (Troubadour) Dunadan019 (Nomad) El Skid (Pegasus Knight) FreeAgent (Knight) Garick (Wyvern Rider) GrimmyTOA (Cleric) jest (Troubadour) KrataLightblade (Shaman) LightRider (Knight) Look Out it's Sabs! (Cavalier) Matatat (Mercenary) Maximus (Wyvern Rider) Mr. Defecation (Archer) Quoth (Troubadour) Rend (Troubadour) Romantic Undead (Knight) Sepah (Shaman) Spectrum (Myrmidon) Toxic Toys (Cavalier) Ultros64 (Cleric) WilDPanthA05 (Cavalier)
16 Enemies: Archer (04) Matatat *NEW* Fighter (04) Fighter (05) [wounded] Spectrum, Toxic Toys *NEW* Knight (04) Sepah, KrataLightblade *NEW* Knight (06) Chen, DevoutlyApathetic *NEW* Mage (01) *NEW* Mage (02) Mercenary (08) Garick Mercenary (09) [wounded] Maximus, B:L, WilDPanthA05 Mercenary (10) Mercenary (11) *NEW* Mercenary (12) [wounded] Mercenary (13) Mercenary (14) *NEW* Myrmidon (01) FreeAgent, El Skid Soldier (08)
The enemies from day 3 have no prior damage as far as I know. Our top priority should be to kill the mages. Then Fighters, Knights and Soldiers to deprive them their triangle advantage. I think we can kill most of them if we plan this properly.
If you want to claim an enemy, be my guest. I'll update the list as the day goes by.
PS. jackisreal noooooooooooooooooooo
|
|
|
Post by Spectrum on Apr 29, 2009 8:36:05 GMT -5
Fighter 5 took damage from Toxic Toys. Merc 9 is on his last legs from Maximus. We should probably let him seal the deal, although it'll only take a love tap from someone weak.
For now, I will attack Fighter 5. I highly recommend we finish off those two, then the Mages and the Archer, then start chopping down the Knights and the Soldier.
My philosophy is that we want to make the NPC armies as one dimensional as possible. If we have nothing but Mercs and Myrmidons left, we can send all our axe guys elsewhere and overload here with Lance wielders and let them harvest.
|
|
|
Post by Spectrum on Apr 29, 2009 8:47:43 GMT -5
Our numbers by weapon, currently: 7 Lance 3 Sword 3 Sword/Lance 2 Bow
1 Anima 3 Dark
6 Healer
|
|
|
Post by chen on Apr 29, 2009 8:57:14 GMT -5
Updated. I'm guessing Maximus missed? I'll try to confirm what happened yesterday.
|
|
|
Post by Spectrum on Apr 29, 2009 9:00:22 GMT -5
My recommendation is this: 2 shaman on one Knight (this should kill, given no stat-ups to HP or RES for the Knights and if Shamans didn't raise MAG) the other Shaman, the Mage (this will kill) 1 sword on Fighter 5 + maybe a Cav with Sword (this should kill) 1 lance on Mercenary 9 + maybe a Lance!Cav (probably Maximus, although if we want to max utility it should probably be someone else) (this will kill) 1 bow + 1 knight each on Mage 1 and Mage 2 (this should kill, against given base stats or equal raises in str vs hp/def) 2 swords and a lance on the archer (this should kill)
This leaves...1 Cav and 5 Lances uncommitted for focus firing down one of those many, many Mercenaries or for guard duty.
|
|
quoth
New Member
Posts: 29
|
Post by quoth on Apr 29, 2009 9:48:27 GMT -5
i can heal someone and run again maybe? does it take my action to give someone a potion or can i do both?
|
|
|
Post by Spectrum on Apr 29, 2009 10:19:16 GMT -5
i can heal someone and run again maybe? does it take my action to give someone a potion or can i do both? Free action to trade. forums.penny-arcade.com/showthread.php?p=9900557#post9900557I'd recommend you stay if we can get you a guard. Otherwise you're working a 50% heal rate which is not so good. Maybe even if we can't get you a guard, depending how the damage split last night and if any un-guarded healers were hit. Of course, given that I expect there to be a couple spies in here, that might not be the best advice.
|
|
|
Post by chen on Apr 29, 2009 10:39:06 GMT -5
According to Maximus, he did 7 damage which adds to 21 damage total. Are the enemy Mercs that high level? Assuming they can start at lvl. 3 their HP is 16+2+4=22 HP max. That is A LOT.
Me and the remaining shaman can probably kill a single lvl. 1 Knight. I have Elfire which deals 10 damage. Flux can deal 10 damage as well if the shaman is +MAG. The problem is that the Knight might be lvl. 3...
|
|
|
Post by fiaryn on Apr 29, 2009 11:09:40 GMT -5
God speed in F, mates. I will be in B
TAKING IT TO THE LIMIT
|
|
|
Post by Spectrum on Apr 29, 2009 11:23:38 GMT -5
I'm reasonably confident we're not dealing with Level 3 enemies here. I think we resolved that one with people getting 35xp all having killed an enemy at the same time as someone else. If they got no item, it was because there was no item to get -or- the other person got it and just isn't saying anything.
I'm also suspicious now of either Maximus, who's in fact not attacking and just telling us he is, or that one of the jerk-ass healers in here is healing that NPC because they're a spy.
|
|
quoth
New Member
Posts: 29
|
Post by quoth on Apr 29, 2009 12:40:56 GMT -5
which healers were there last night to do such a thing
|
|
|
Post by Spectrum on Apr 29, 2009 13:05:45 GMT -5
Instructed Krata to shoot Knight 4 in-thread, he acknowledged. Chen, that means you and DA get Knight 5, so make sure he knows that.
|
|
|
Post by Sir Goltana B:L Knight on Apr 29, 2009 13:40:13 GMT -5
I'll lance Merc 9.
|
|
|
Post by Spectrum on Apr 29, 2009 13:48:17 GMT -5
In light of the fact that there have been/may continue to be shenanigans involving Merc 9, a backup attacker may be advised as an adjustment to my initial recommendations.
|
|
|
Post by Sir Goltana B:L Knight on Apr 29, 2009 14:45:55 GMT -5
Did Edward try to "steal" when there were so many enemies that needed stabbing? Hm.
|
|