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Post by fiaryn on Apr 23, 2009 15:46:33 GMT -5
As for archery, if someone uses bows I recommend they play a Fighter. Fighters start with axe proficiency and promote to be able to use bows, and are all around beefy.
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Post by jackisreal on Apr 23, 2009 15:50:24 GMT -5
We've got some magic offense, some axe and sword offense.
Looks like we could use a Knight and an Archer, then?
Or maybe a more mobile Cavalier/Pegasus Knight, to get supplies quickly if we move out farther?
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Post by fiaryn on Apr 23, 2009 15:51:49 GMT -5
Knights are excellent. Lance useage, get axes later, high HP, good strength, highest Defense in the game.
Edit: Due to playing the actual Fire Emblem games, I can't see the words "Pegasus Knight" without recoiling in disgust. God they're horrible in the games.
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Post by Kay on Apr 23, 2009 15:52:59 GMT -5
I'd leave the supplymoving to the fast cavalry group that's forming, maybe?
A Fighter for an archer could be a good move, though don't forget it'll take at least until day 4-5 to promote even an offensive class.
Looking for: Mage (for spell coverage and healing), an Archer, and a beefy lance user such as a Knight or possibly a Cavalier. (Cavaliers are mounted, so could be supplyguy if we need it.)
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Post by Kay on Apr 23, 2009 15:53:45 GMT -5
All the Myrmidon sigs are HUGE.
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Post by jackisreal on Apr 23, 2009 15:58:30 GMT -5
So now I'm thinking Cavalier, with boosted Speed (avoiding attacks, going first) and Skill (Crit, Accuracy). Tough enough to block for someone else, fast, and a lance user.
That is huge but it is also AWESOME.
Looks like we need to recruit a couple more people?
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Post by Kay on Apr 23, 2009 16:03:18 GMT -5
Cavalier speed is 4, so... boosting that to 5 isn't needed to avoid doubleattacks from Speed 6 dudes, but would help a little with avoidance.
Really, I'd probably go with +HP/+DEF if you're wanting to be more tanky?
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Post by Kay on Apr 23, 2009 16:05:35 GMT -5
Knights are excellent. Lance useage, get axes later, high HP, good strength, highest Defense in the game. Edit: Due to playing the actual Fire Emblem games, I can't see the words "Pegasus Knight" without recoiling in disgust. God they're horrible in the games. Vanessa is proving this to me right now. I realised I had the Sacred Stones on GBA and had never played it. Guess what my new pasttime at work when I'm waiting for instruments to finish their runs may now be?
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Post by fiaryn on Apr 23, 2009 16:12:13 GMT -5
Sacred Stones is a very fun game. It's pretty easy, but there's a certain appeal in being a hilariously overpowered God of War.
Also, Colm and Neimi are much better than they appear. I highly advise grinding them to a useable level in the Tower of Valni. Once Colm becomes an Assassin, his speed stat is so hilariously high that he becomes a veritable tank in his own right.
But yeah never ever bother with Pegasus Knights in that game good lord.
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Post by Kay on Apr 23, 2009 16:34:00 GMT -5
Currently, Vanessa's job is ferrying people to Moulder for healing, and THAT IS IT.
I'm liking Colm and Neimi - they just start off sooooo weak. All Colm did in the first battle I got him in was rob all those chests, and kill the guy guarding them with Neimi's help. Then they talked to each other and SUPPORT ROLE LEVEL UPARU.
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Post by chen on Apr 23, 2009 17:18:40 GMT -5
The question is do we start with a vulnerary and how often do vulneraries get dropped? Otherwise, yeah, having to wait for 8 days to promote your cleric/troubadour is a crock.
fiaryn, I would focus on STR, SKL and SPD. Myrmidons get ganged by knights, so you'll need every point of STR to kick their asses. SKL is just useful and SPD prevents you from being double attacked. If you really want HP I'd drop either SKL or SPD, depending if you want to be Dorcas or Dart.
Honestly I'm not sure what class I want to be. We definitely need to spread classes and not be too dependant on one weapon type. Since weapon uses are low, we need to use the weapons that get dropped to the fullest.
It's partly why I'm not so sure on being a mage. They can only use one type even after promotion and there are only three different tomes. Naturally weapon drops fix that, but if mages are oversaturated there'll be more demand than supply.
What time do we need to submit our class?
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Post by Kay on Apr 23, 2009 17:29:01 GMT -5
Vote close today, I think.
I thought Mages started off with Anima magic, and gained Light Magic and Staves on promotion?
Also, I'd say you need to get Speed 4 (and Pirates start with that) to avoid being double-attacked by Myrmidon/Thief types with a +1 speed. Skill is useful for accuracy - needed with axes - and Str is only an extra damage point. I took Str/Speed because I figured swords were high accuracy, I had Skill 5 as a base, and the Str/Speed combo gave me double damage +1 on most classes.
If I'm off base, and my posted stats are bad, let me know. Any suggestions for a Shaman's origin for the best stat bonuses?
Also, only myself, Fiaryn and Fatal have confirmed classes. If Mages do get Light+Staves on promotion, I'd say a Mage as our 'healer', as they're more likely to get promotion than a Cleric/Troub. Also, we can start off in the central square, pick up a Vulnerary as an equip action, then head to Zone FFFFFFFFFfff.
As for supply, I get the oversaturation thing, but you can pick up the basic tomes/weapons in the initial square, so it's not all bad.
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Post by chen on Apr 23, 2009 17:41:06 GMT -5
Wait, wait, wait, you guys submitted your classes already? How do you do that?
Also, I'm not entirely up to date, you can just pick up any item at zone O?
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Post by Kay on Apr 23, 2009 17:50:51 GMT -5
You can pick any common item at zone O - check the item lists, anything with a OOO rarity/availability can be picked up there from the supplies. So if we all pick up a Vulnerary on turn 0 then move to Zone F, we could be good for healing for some time.
We've not submitted classes yet, but I've been updating the OP in this thread with the class/origin we're thinking of taking. For example, I put myself in as a Sandal-origin Myrmidon with +STR/+SPD, and Fiaryn as a +HP/+SKL Pirate. Fatal's a Shaman with no origin decided upon yet, and Jack is being 'the guy that waits for everyone else and picks what's needed' guy.
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Post by fiaryn on Apr 23, 2009 18:57:38 GMT -5
Currently, Vanessa's job is ferrying people to Moulder for healing, and THAT IS IT. I'm liking Colm and Neimi - they just start off sooooo weak. All Colm did in the first battle I got him in was rob all those chests, and kill the guy guarding them with Neimi's help. Then they talked to each other and SUPPORT ROLE LEVEL UPARU. Tower of Valni baby. Once it opens up, it's the perfect place to upgrade weaklings like Colm, Neimi, and Ross. Ross becomes an excellent Berserker, by the way. There's also some kid, I forget his name, but he starts as an Apprentice or whatever it's called. He makes an ASTONISHINGLY good Druid. His speed stat ends up being comparably to Colm, and as a Druid he hits like a truck. He would wade into melee range as a mage, dodge attacks from soldiers 'n shit, and nuke people with black magic. And yeah I'm sticking to Miras for HP and Skill. Mages do indeed start with Anima and upgrade to Light/Staves, I checked.
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